The Students' Cognitive Learning Outcomes in Organism Classification Subject Through The Wordwall Game Application

Lia Firda Wahyuni, Silvi Rosiva Rosdiana, Khoiro Mahbubah

Abstract


The lack of exciting and interactive learning models and media causes students' low cognitive learning outcomes in science learning. Teachers still use the lecture method during the teaching and learning process so that students become passive and only listen to what the teacher teaches. This research aims to determine how using the Wordwall game in science learning affects organism classification and students' cognitive learning outcomes. This research used the pre-experimental design method with a one-group pre-test-post-test design, a quantitative approach, and sample determination using simple random sampling of 64 class VII students. The research location is at SMP N 1 Ngimbang. Data collection techniques use cognitive learning outcomes tests and student response questionnaires. Data analysis techniques use paired sample t-tests, n-gain tests, and student response questionnaires. The research showed that the Wordwall game significantly affected students' cognitive learning outcomes, which was included in the medium category. The results of the student responses were excellent responses. The suggestion given regarding this research is that there will be other interactive learning media in the future so that the learning process is more effective and efficient, which supports the achievement of students' cognitive learning outcomes.

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