Development of Augmented Reality Media by Teachers in Sociology Learning
Abstract
This study was motivated by the limited use of media and the lack of participation of students in learning sociology in introductory sociology material. Abstract and complex material requires a medium that can explain directly to students more clearly and realistically, from these problems, a medium that can support learning is needed, namely augmented reality. In this study, augmented reality technology is integrated using cards as a medium that can display audio and visual simultaneously. This research examines the development of augmented reality media in learning sociology which is monotonous and causes students to be passive in the learning process. The formulation of the problem in this study is how the process of developing augmented reality media in learning and how feasible the development of augmented reality media is. Augmented reality presents objects in the form of videos or images into the real world in 3D. Augmented reality visualizes abstract concepts, increases understanding of an object, and makes the material presented more interesting. This augmented reality-based learning media can improve students' ability to imagine the learning material taught by the teacher and make students not easily bored when learning in class. This research uses research and development with the ADDIE model adapted from Lee & Owens including (analyze, design, development, implementation and Evaluation). The subjects of this study were 5 students in class X. The data collection technique used in this study was a questionnaire. The results of development research in the form of augmented reality media show good results based on the results of media expert validation, teacher validation as a material expert, and student response questionnaires regarding the use of this media.
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