Implementation of the Game Based Learning Model Using Baamboozle Media as an Evaluation of Students

GB. Sasya Febrianty, Iwan Ramadhan, Adhalia Zatalini

Abstract


This study aims to evaluate the effectiveness of the application of game-based learning model using Baamboozle media in sociology subject in class X K SMAN 1 Pontianak. This game-based learning model is expected to increase students' active involvement and deepen their understanding of the material through an interactive, innovative, and fun approach. This learning method aims to combine educational elements with game elements to create a more interesting learning atmosphere, thus encouraging students to participate more actively in learning activities. This research uses a descriptive method with a qualitative approach, which focuses on evaluating the use of Baamboozle during the learning process. The data sources in this study consisted of a sociology teacher who taught in class X K and five students who became research subjects. Data were collected through direct observation in the classroom, interviews with teachers and students, and analysis of student evaluation results after the application of Baamboozle as a learning medium. The results show that the use of Baamboozle as an evaluation media has a significant positive impact in increasing student involvement in the learning process. Students are not only more active, but also show a deeper understanding of the material taught, especially when an interactive game-based evaluation is conducted. It also provides a variety of evaluation methods, which fosters student enthusiasm and creates a more interesting and vibrant learning atmosphere. The use of game-based learning is proven to be effective in developing evaluation methods, as well as making a positive contribution to improving the achievement of student learning outcomes, especially in sociology subjects in class X K SMAN 1 Pontianak.

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References


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