Penerapan Model Creative Problem Solving Berbasis Video Terhadap Hasil Belajar Pada Materi Momentum Dan Impuls

Nurrachmah Dwi Anggriani, Yus Rama Denny, Rudi Haryadi

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Abstract

This study aims to determine and analyze creative models of video-based problem solving on learning outcomes in material momentum and impulses. This research method uses quasi-experimental and nonequivalent control group design. The sampling technique in this study uses purposive sampling technique. This study produced 25 students for the control group and 25 students for the experimental group. Based on the processing of post-test data obtained the results of different test of the average of the two classes using the two-party t-test at a significant level α = 0.05 and obtained , is 4.498> 2.0126. So, it can be concluded that student learning outcomes that apply video-based creative problem solving models are different and better when compared to student learning outcomes that apply creative problem solving models.

Keywords: creative problem solving, video-based, learning outcomes, momentum and impulse models

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Prosiding Seminar Nasional Pendidikan Fisika (Sendikfi) Untirta diterbitkan oleh Fakultas Keguruan dan Ilmu Pendidikan, Universitas Sultan Ageng Tirtayasa