The Effect of Hot Seat Game on English Vocabulary Mastery of The Eighth Grade Students at SMP Negeri 2 Balaraja In Academic Year 2015/2016
Abstract
This research is aimed to find out the effect of Hot Seat Game on the eighth-grade students’ vocabulary mastery at SMP Negeri 2 Balaraja. Hot Seat Game is an interesting learning technique and can create the lively atmosphere. In conducting this research, the researcher used quasi experimental design. The population of this research came from eighth grade of students at SMP Negeri 2 Balaraja that consisted of 433 students divided in nine classes. The technique of sampling, the researcher used Purposive Sampling, thus the researcher got to classes as the sample. The sample consisted of two classes, class 8-F as experiment group and class 8-E as control group. To collect and analyse the data, this research used pre and post-test which consisted of 29 valid items that given to both classes. The instrument of the research was the multiple choices of vocabulary test. The aspects of vocabulary that became the point of evaluation were polysemy, antonym, synonym and hyponym of the words. The results of this research showed that the average score of pre-test on experiment group was 59,81 and control group was 59,72. And the average score of post-test increased on experiment group became 66,84 while on control group was 60,13. The average score of experiment group in post-test increased significantly after given the Hot Seat Game treatment. From hypothesis test of post-test, it showed that t count was higher than ttable (2,18 > 1,99), so H0 was rejected and H1 was accepted. From the results above, it can be concluded that there was the effect of Hot Seat Game on the eighth-grade students’ vocabulary mastery at SMP Negeri 2 Balaraja.
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DOI: http://dx.doi.org/10.30870/aiselt.v0i0.10908
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