Developing a Printable Indonesian Local-Content Based English Games Book to Teach Tenses for the 8th Grade (A Research & Development Study at Junior High School 15 of Serang)

Dilla Priskayanti, Siti Hikmah, Dina Rachmawati

Abstract


This study aims at finding out students’ needs in learning English tenses, process of developing a printable Indonesian-local content based English games book, and quality of a printable Indonesian-local content based English games book. Research and Development (R & D) of Borg & Gall (1983) design was employed in this research. The researcher adopted 7 steps from Borg and Gall (1983); Research and Information Collecting, Planning, Developing Preliminary Form of Product, Preliminary Field Testing, Main Product Revision, Main Field Testing, and Operational Product Revision. Four instruments were used in this research; an Open-Ended Questionnaire, Semi Structure Interview, Expert Validation Sheet, and Students’ Assessment Sheet. The open-ended questionnaire and the semi structure interview were employed to collect data of students’ needs in English learning tenses, both instruments were analyzed qualitatively based on Miles and Huberman’s theory. The experts’ validation sheet and the students’ assessment sheet were used to collect data of developing process and quality of the product, both instruments were analyzed quantitatively by using descriptive statistics adopted from Johnson & Christensen. First data analysis revealed that the students needed learning media based on printable games book in learning English tenses. Second, the seven processes of the developing product were passed successfully. Third, the printable Indonesian-local content based English games book is qualified to be used. In conclusion, the developed product can be an alternative learning-teaching aids for 8th grade  of SMPN 15 Kota Serang.


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DOI: http://dx.doi.org/10.30870/aiselt.v3i3.11113

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