THE USE OF 2D COMPUTER ANIMATION VIDEO TO IMPROVE STUDENTS’ VOCABULARY MASTERY AT THE SEVENTH GRADE OF SMPN 2 PANDEGLANG (A collaborative Classroom Action Research)
Abstract
The research paper entitled Improving Students’ Vocabulary Mastery Through 2D Computer Animation Video at the seventh grade students of SMPN 2 Pandeglang. This research used Collaborative Classroom Action Research (CCAR) as a research method. There were 28 students as the subject of the research. This research was conducted in two cycles which consisted of three meetings in every cycle. The instruments in collecting the data were observation sheet and documentation for collecting the qualitative data. Moreover, the researcher used pre-test and post-test to collect the quantitative data. The objectives of this research was to find out whether or not animation video can be used to improve students vocabulary mastery at the seventh grade of SMPN 2 Pandeglang. The students responses in cycle I and cycle II were very active and enthusiastic in the process of teaching and learning. The result of the research, there was an improvement using animation video to taught vocabulary focused on noun and adjective. It could be seen from the improvement in every cycle. The average score in pre-test was 45.7, 79.6 at the post-test cycle 1 and 89.3 in post-test of cycle 2. So, the students score percentage from pre-test to post-test in cycle two improved around 43.6%, it improved from the target. It can be concluded that using 2D computer animation video improve students vocabulary mastery.
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DOI: http://dx.doi.org/10.30870/aiselt.v3i3.11118
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