Developing Local Content-Based Motion Graphics as Learning Media for Vocabulary Learning
Abstract
This research aims to explore the potential of motion graphics as an effective vocabulary learning tool for senior high school students. The developed motion graphics leverages local content to engage students and make them feel a part of their culture as they expand their English vocabulary. The research employs a design-based research approach to develop and evaluate the media, this method consists of four phases, there are; Analysis of Practical Problems, Development of Solutions, Iterative Cycles of Testing and Refinement, and Reflection to Produce “Design Principles” and Enhance Solution Implementation. The research consists of semi-structured interviews, close-ended questionnaires, material expert judgments, and media expert judgments. Furthermore, data analysis technique that used in this research are data condensation, data display, drawing and verifying conclusion. The research concludes with the development of local content-based motion graphics as a promising learning media for vocabulary learning, taking into account the cultural context and the students' preferences. The findings contribute to the understanding of effective learning strategies and the potential of motion graphics in education, particularly in the context of senior high school vocabulary learning.
Keywords: design-based research; motion graphics; local content; vocabulary learning
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DOI: http://dx.doi.org/10.30870/aiselt.v9i1.28884
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